The following issue we want to do is to update createContext() inside of the course DefaultContextFactory. Update the interface EGLContextFactory and the course DefaultContextFactory as follows:Updating EglHelper. We’ll also require to correct the get in touch with to createContext(). Locate the phone to mEGLContextFactory. createContext() which is found within the class EglHelper, and update it as follows:Since mEGLContextClientVersion has not been defined in this scope, insert it to the beginning of EglHelper, and pass it in the constructor as follows:Updating GLThread. Now GLThread isn’t going to compile, so we will have to have to define mEGLContextClientVersion in that scope, as well.
Incorporate the pursuing code:Now we can update the get in touch with to new EglHelper as follows:Updating setRenderer()Now that we’ve extra the variables at the proper scope app with live wallpapers amounts, we can now adjust the call to new GLThread, and go in the mEGLContextClientVersion from GLEngine. Update the connect with to new GLThread in setRenderer() as follows:Updating BaseConfigChooser. There’s one particular extra modify we want to do prior to we can use setEGLContextClientVersion().
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Update the class BaseConfigChooser as follows:Updating ComponentSizeChooser. We’ll need to scope this new variable, so let us update the constructor for ComponentSizeChooser:Updating SimpleEGLConfigChooser. We’ll have to have to preserve scoping this variable in, so update SimpleEGLConfigChooser as follows:Updating procedures in GLEngine. Now that we have extra the scoping, we’ll have to update our calls from our procedures in GLEngine as follows:2. Initializing OpenGL ES 2. next launcher 3d live wallpaper . Now that we’ve up-to-date GLWallpaperView to increase guidance for OpenGL ES two. , we can now subclass it to initialize OpenGL ES 2. Let us copy the very same OpenGLES2WallpaperService from ahead of into our new deal, com. learnopengles. android. rbgrnlivewallpaper:3. Adding a renderer. We can also duplicate LessonThreeWallpaperService from just before, and use it as is:We have a compile mistake because GLWallpaperService won’t use the similar renderer interface.
Let’s go back to it and delete the next strains:We’ll want to update some class references, so change all instances of GLWallpaperService. Renderer with Renderer , and improve imports. Our code should really now compile. 4. Updating the manifest. As before, we are going to will need to update the manifest to incorporate in the new stay wallpaper.
Add the following to AndroidManifest. xml:5. Construct the application and view the wallpaper. If everything went properly, then you need to now see two reside wallpapers in the record, corresponding to the two that we’ve developed:When we decide on one of the wallpapers, we should see the subsequent:Taking the ideal of approaches one particular and two: switching concerning implementations in a solitary dwell wallpaper. We’ve now shown that we can use either implementation as a backing for our dwell wallpaper: both by making use of a GLSurfaceView right with a couple slight modifications, or by adapting Robert Green’s do the job (alone centered off of the internals of GLSurfaceView) to support OpenGL ES 2. What if we could swap in between implementations, based on a person toggle? That could be a valuable debugging element: if at any time a consumer has an challenge with one implementation, they could always check out the other. To do this, we will need a new service that will return possibly the 1st motor we made or the second, based mostly on the configured setting. Let us make a new package named com. learnopengles. android. switchinglivewallpaper, and let us generate a new course named, you guessed it, GLWallpaperService . 1. Updating GLWallpaperService to help switching. The to start with issue we’ll do is copy the entire course body of GLWallpaperService from com. learnopengles. android. livewallpaper into the new GLWallpaperService.
The only variation is that we will rename the motor to GLSurfaceViewEngine .